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Zi Cheng (Andy) Xiao

503-516-5236

http://www.artofandyxiao.com

contact@artofandyxiao.com

Education

2004 - 2008 Bachelor of Science - Game Art & Design

The Art Institute of Portland, Portland, OR



Skill set
Maya

- modeling

- uv layout

3DS MAX

- modeling

- uv layout

- lighting

- maps baking

Photoshop

- photo manip.

- airbrushing

- painting

UnrealEd3

- import

- Matinee™

- Animset™

- Kismet™

- Material Editor

Zbrush

- sculpting

-retopology

 



Employment History

3D Artist CSG, Bungie Studios (via Xversity)

http://www.bungie.net

Jan 2010 - May 2010

Halo: Reach (Xbox 360)

  • Modeled and textured cinematic and in-game asset for Halo: Reach

  • Worked with the UI designer and created medals for multiplayer modes

  • Bug fixing and bug tracking for 3D art asset


Lead 3D Environment Artist, Ignition Entertainment Florida, http://www.ignition-ent.com/us/

Aug 2009 - Jan 2010

Unannounced FPS using the Unreal 3 Engine for XBOX360 and PS3

  • Worked with level designers to create block-out model for game environments

  • Managed a team of outsourcing artists and provided feedback and instructions on asset creation


3D Environment Artist, Ignition Entertainment Florida, http://www.ignition-ent.com/us/

November 2008 - Aug 2009

Unannounced FPS using the Unreal 3 Engine for XBOX360 and PS3

  • Modeled and textured various props based on concept drawings

  • Worked on environmental and effects decals

  • Worked with proprietary destruction system and prototyped various demos for evaluation

  • Worked with level scripters to create in game vignette with real time destructio


Lab Technician, Art Institute of Portland, http://www.artinstitutes.edu/portland

Spring 2006 - Summer 2008

- troubleshooting

- tech support (Photoshop, Illustrator, Maya, Final Cut Pro)



Other Interest

- Adept in Flash, Mel scripting, HTML

- Fan art "Frozen Throne" displayed in Blizzard Entertainment Fan Art program

- Passion for developing video games