Zi Cheng (Andy) Xiao
503-516-5236
http://www.artofandyxiao.com
contact@artofandyxiao.com
2004 - 2008 Bachelor of Science - Game Art & Design
The Art Institute of Portland, Portland, OR
- modeling
- uv layout
- fk rigging
- modeling
- uv layout
- lighting
- maps baking
- photo manip.
- airbrushing
- painting
- import
- Matinee™
- Animset™
- Kismet™
- Material Editor- sculpting
-retopology
-2.5D texture creation
Contract 3D Artist, Sucker Punch Productions 
http://www.suckerpunch.com
Sep 2010 - Present
Infamous 2 (PS3)
3D Artist CSG, Bungie Studios
(via Xversity)
http://www.bungie.net
Jan 2010 - May 2010
Halo: Reach (Xbox 360)
Modeled and textured cinematic and in-game asset for Halo: Reach
Worked with the UI designer and created medals for multiplayer modes
Bug fixing and bug tracking for 3D art asset
Lead 3D Environment Artist, Ignition Entertainment Florida, http://www.ignition-ent.com/us/
Aug 2009 - Jan 2010
Unannounced FPS using the Unreal 3 Engine for XBOX360 and PS3
Worked with level designers to create block-out model for game environments
Managed a team of outsourcing artists and provided feedback and instructions on asset creation
3D Environment Artist, Ignition Entertainment Florida, http://www.ignition-ent.com/us/
November 2008 - Aug 2009
Unannounced FPS using the Unreal 3 Engine for XBOX360 and PS3
Modeled and textured various props based on concept drawings
Worked on environmental and effects decals
Worked with proprietary destruction system and prototyped various demos for evaluation
Worked with level scripters to create in game vignette with real time destructio
Lab Technician, Art Institute of Portland, http://www.artinstitutes.edu/portland
Spring 2006 - Summer 2008
- troubleshooting
- tech support (Photoshop, Illustrator, Maya, Final Cut Pro)
- Adept in Flash, Mel scripting, HTML
- Fan art "Frozen Throne" displayed in Blizzard Entertainment Fan Art program
- Passion for developing video games